Virtual Reality

Virtual Reality: Virtual Reality is the art of utilising three-dimensional environments, manipulating sight and sound to create a fully immersive experience that can be interacted with in a seemingly real or physical way by the user. A combination of environment, video and audio, viewed via a headset or a Windows environment creates the illusion of being in the generated environment. Any head or hand movements will result in visual and audio changes creating a complete sense of reality. VR solutions need to contain all the standard experience components and interaction. In addition, it builds on those to engage with users on a mental and emotional level. Important when designing VR engagements, it is important to understand:

  • Strategies to create VR journeys should not merely engage the user’s senses, but emotionally involve them

  • Deploy techniques to enhance user interactivity both mentally and emotionally, apart from creating the experience and interaction

  • Evoke emotion within the VR journey

In high risk industries it removes real danger yet recreates stressful situations to judge and measure a learner’s performance under pressure. The suspension of disbelief created inside VR allows for empirical training through an immersive experience.  VR experiences can be undertaken individually or in a social collaborative environment.

Mixed Reality

Mixed Reality: Mixed reality (MR) allows the merging of real and virtual worlds into one seamless world to produce a new environment and complete realistic visualization. Here all physical and digital objects co-exist and interact in real time. Rather than just displaying simple images like Augmented Reality (AR) does, Mixed Reality (MR) strives to put enhanced digital objects that are trackable and intractable in the user's environment. Users can view and manipulate things from different angles, in real time.

Augmented Reality

Not to be confused with Virtual Reality (VR), Augmented Reality (AR) has a very different application and purpose to VR. In Augmented Reality, an AR device (Phone or Tablet) is used to overlay 3D images onto the users view of the real world, as seen through the device’s camera. Unlike a X-Reality environment, the AR environment does not allow for interaction between the environment and the digital objects. It caters for interaction between the learner and the environment and the learner and the digital object. Undoubtably the most well-known application of AR is Pokémon Go which successfully used AR in a commercial application. 


We create original and different games across all platforms. From ideation to creating the game dynamics, we take our clients through the end to end process. Our build ranges from small mobile apps, to multi-player and level games. Do you understand the end to end processes in an underground coal mine? We have a complete game that allows the learning to experience every process in the mine. Components that are key to a good game include the story, characters, audio, art the gameplay. 

Video Production

We provide all-in-one video production services including concept development, production, and postproduction. We also offer script-to-screen solutions whereby we assist clients with the whole process from script writing to production and editing of the finished product to suit your video objectives and requirements. 

2D and 3D Animations

2D and 3D Animations: Animation and 3D illustration is the ideal medium to portray complex ideas, products and services. We offer high-quality custom 2D, 3D computer animation and motion graphics designed to meet our client’s needs.  No matter what type of character you want, from cartoon to realistic, our team of talented designers and animators will make it come alive. We take care of the whole process: conceptualising, scriptwriting, directing, design, storyboard, modelling, animation, music, voiceover, final mix and all post-production. 


Picture example

  • 2D animation

  • 3D animation

  • Characters


Simulations: We have extensive simulation knowledge and experience to provide client-specific simulation services and consulting for simulation tools and training simulator projects. Whether you need to simulate a worst-case health and safety scenario or just need a short software simulation, the team can assist with the planning, conceptualisation and simulation roll-out. 


Typical types of maintenance systems we can assist with:

  • Workplace Simulation

  • Checklist Simulation

  • Maintenance Simulation


Video / Picture example

  • Workplace Simulation

  • Checklist Simulation

  • Maintenance Simulation

Rapid Authoring (eLearning)

For fast, cost-effective learning deployment, we offer a range of solutions, using various rapid authoring tools to assist our clients with the creation of effective on-line learning. There are a wide variety of options available to suit every client need, from multiple choice assessments to interactive and highly complex e-learning.

Corporate Presentations.JPG
Corporate Presentations

A successful and impactful presentation takes more than just the design of PowerPoint slides.  Our team assists clients with the creation of fit for purpose presentations that get maximum audience attention through a combination of impactful design and punchy content that translates information into actionable insights. 

Maintenance Systems 

Whether it is for maintenance planning, facility safety management or fieldwork support, we offer bespoke customer maintenance visualisation solutions and systems to assist clients with the management and maintenance of all technical and administrative activities to ensure performance at a standard level of quality, safety and operational costs. 

Mobile Learning

The term mobile learning refers to any type of content that is consumed by the user through a mobile device or platform. Typically, our learning content solution are completely mobile enabled. Based on user circumstances and requirements, mobile learning (mLearning) is created that:


  • Allows learning anytime and anywhere, i.e. Totally accessible

  • Is personalised

  • Is convenient, with information that can easily be accessed

  • Is engaging

  • Is collaborative allowing learners to engage through communities and forums

  • Is totally bite-size, consisting of smaller content and digestible chunks of information to help prevent cognitive overload

  • Is cost effective, through leveraging and re-using existing content


With more than 2 decades of experience in the learning space, our team assists clients to conceptualise, develop and deploy engaging, scalable, cost-effective, and mobile learning initiatives that are for user-friendly, interactive, easily consumable for target audiences at various levels of digital literacy on mobile operating systems including Windows, Android and iOS. 

Accident Reconstruction

An "accident" is defined as "an unexpected and undesirable event" and as tragic as accidents are, we can use the resulting information to avoid a similar accident happening in future. Through accident reconstruction we can visualise clearly how and why an accident happened - accomplished by utilising all the information available of the accident. We can reconstruct events preceding, during, and following the accident.

Television Production

Television Production

We can assist with high-end film and television production, specializing in learning content and related subject matter.

Tactile VR Simulation  - Training VR Fire Extinguisher Simulator

Using real world objects to create Virtual Reality (VR) training that is ultra-realistic. The Boiler
Room have merged VR and Real-World Equipment to provide the latest innovation in learning,
creating Tactile Virtual Reality.
We enable employees to learn complex and/or often expensive workplace processes in the
safety of a virtual environment.

Tactile VR is industry ubiquitous. We can achieve real world muscle memory via real world items
in a virtual world!
We learn best when all senses are engaged, when sight and sound are combined with the
relevant movement. We want the learner to develop responses based on audio and visual cues
as well as real world equipment and environmental signals. This develops a conditioned
response, and it teaches the individual problem-solving skills. This training can take place prior
to the individual starting the job.

Using our Tactile Virtual Reality approach, we can ensure learner repetition, sufficient practice
and relevant feedback while remaining totally safe. We can maximize performance while
minimizing the risk. Virtual Reality has proven itself to achieves higher retention rates and
significant increases in user engagement.

Individuals learn from making mistakes. Allowing an individual exposure to a virtual reality
environment is allowing the individual to make mistakes and to learn from their mistakes in a
totally controlled and safe environment.

It is a small step for the individual once they have perfected a technical ability, can repeat
effective behavior, or solve problems in a virtual environment to transfer this into the real

Interactive 360 Degree Videos

360-degree video is a video recording made using omnidirectional cameras so that, during playback, the viewer can control the screen and view the clip in any direction they want. A 360-degree video is a “realistic” representation of the world that can be experienced through wearing a virtual reality (VR) headset or watching on a 2D screen (smartphone, laptop, etc.) via a LMS, YouTube, Vimeo, or other video players.


For the user a 360-degree video feels very real. Participants have inevitably attempt to physically walk around virtual objects and feel stronger emotions and connections to the characters. Participants are encouraged to co-create, interacting with the virtual characters, objects, and events.

IT Consulting
SHEQ Consulting

The Boiler Room has established an in-house consultancy to assist clients with the following services:

SHEQ Consulting Services, SHEQ Management Software, SHEQ Management Systems, SHEQ Auditing and SHEQ Training

Motion Comics

The earliest example of “pictures sequenced to tell a story” or pictographic narratives goes back centuries to the Egyptians and the Aztecs. But the more modern version of the comic, upon which motion comics are based, evolved during the 19th Century.  Think of the classics like Tintin and Asterix jampacked with larger than life adventures and colourful characters. By the 1960s, American comic book creators had graduated to a whole new genre of popular magazine-format comics novels - including Spider-Man and Dr Strange - which became known as the first American graphic novels.  But what is the relevance of comics and graphic novels in the context of the learning environment? And how can we apply motion comics to enhance eLearning in the workplace? Well, let’s look of the mechanics of comics and graphic novels. It is a very descriptive, visual medium used to convey information through the sequencing of images, combined with text and sometimes character speech information or audio. In the classic comic format, textual devices such as speech balloons, captions, and onomatopoeia indicate dialogue, narration, sound effects, or other information. And therefore, the format of comics lends itself so well to the development of Learning. Using the motion comic as a blueprint or technique, it suddenly becomes easier to condense large amounts of information, join the information with a sequence of images, add sound and speech, and ultimately create a fun and interactive medium for learners. 

The axiomatic advantages of motion comics derive from the familiarity of the comic medium which both simplifies and ameliorates the learners process. Then there is the storytelling element that increases the level of both intellectual and emotional engagement to the learning. 

The motion comic genre is an effective visual representation of knowledge because it graphically focusses on and presents only what is essential. By translating topics which would normally contain swaths of lengthy content into short visual stories via graphic sequencing, one is able to retain the interest of learners with limited time and/or short attention spans. 

Furthermore, traditional comic/graphic novel sequencing is effective to not only build a gripping storyline, but to also promote understanding, instil meaning and trigger knowledge retention. After all, it is much easier to remember key information when visual-verbal connections are formed and reinforced by means of pictures, speech bubbles, sounds and action.

Conversely, the motion comic genre is by no means limited to simplistic messages but can foster creative and higher-level thought processes. In fact, more sophisticated comics combine images with text to express satire, symbolism, point-of-view, drama, puns and humour in ways not possible with text alone.


Important aspects for successful motion comics 

  • The plot / Storyline

  • The story sequences

  • The characters

  • The animation and special effects